farm administration - BETA

The farm administration on the pool ( is gradually growing with new features, so we will introduce you to them. So far we have developed only the basic functionality, which we consider to be the minimum for a full-fledged operation of the farm on the pool (once the reference pool is published in the mainnet). We have a few dozen more features in the TODO list, which we will gradually deploy according to priority.

Basic farm overview

After logging in, the initial screen displays a basic farm overview i.e. farmer specific data:

ETW: estimated block win time for a specific farm depending on the size of the entire Chia network. The calculation today uses the specified farm plot size that each farmer entered when registering for the pool. estimated network size: the total size of the Chia network, so in simple terms it is the sum of all the fences of all the farms in the Chia network. Blockchain height: the number of blocks found in the whole Chia network - summary

Basic overview of the pool

Overview of the whole pool and all its farmers.

ETW: estimated block win time for the pool depending on the size of the whole Chia network. The calculation today uses the specified fence size of all farmers. Once live, the calculation will use the actual size that each farm has or that the pool learns about through partials.
** Estimated pool size:** the total size of all the specified fences in the pool and the actual size of the pool *(the sum of all the fences the pool learns about through partials)*
**Registered number of farmers:** to know how many of us are already in the pool - pool

Token overview

Token management is crucial for the proper running of the farm and especially in terms of rewards. Each farmer enters here the so-called Launcher ID (in the terminal it can be obtained by entering: chia plotnft show | grep -A1 POOL | grep ID) and the name of the farm (in time the entry of the Launcher ID will be replaced by the URL address either directly in the Chia GUI or in the terminal after opening it the Launcher ID will be filled in automatically). Most of us will have only one token here (we assume that even if you run multiple farms i.e. several servers, they will all be under the same account). If you are in the first 100 farmers you will see a green check mark in the Bonus column (bonus can only be activated for one token see below for token detail). - tokens

Token / farm detail

Each token or farm has its own detail, which shows the success rate in the whole pool.

Points: for each partial sent from the farm to the pool, the farmer receives points. The number of points it receives corresponds to the amount of difficulty the farm is solving (generally speaking, this is the size of the fences or fields). Points are loaded with each partial until the block is found by the pool. Then the reward is paid and the point counter restarts, again from 0.
Pool ratio: percentage representation of the success rate of the farm in the pool Difficulty: the difficulty the pool requires the farm to solve. Last partial: date and time of the last partial the pool received from the farm
Is part of a pool: information whether the token benefits our pool or has just been moved under another pool (tokens are transferable between pools to avoid having to replot when changing pools) Payout address: the address for the payout of rewards the pool received from the last batch. Bonus for the first 100 farmers: if you are part of the FIRST100 farmers, you can activate the bonus (fee discount)

Fences known in the last 7 days: a summary of each fence from which the farm has sent a partial to the pool in the last 7 days. The sum of the size of each fence is in brackets.

The table also shows

Fence ID: the name or ID of the fence that corresponds to the file name on the disk. Number k: the number “k” entered, i.e. the size of the fence
Size: size of the plot in GB - converted approximately from k
First partial: date and time of the first partial that came from the fence to the pool. Last partial: date and time of the last partial that came from the fence to the pool
Number of partials: number of partials received from the fence pool
Success Index: an index that calculates the success rate or cadence of a fence relative to its age in the pool. The minimum number of partials for the calculation is 5.

The table should, among other things, be used by farmers over time for possible optimizations of data-laden farms by low-success or completely unsuccessful fences. In time we will finish the data export so that the farmer can work with the statistics more easily. - farmer

result sorting: columns last partial, number of partials and success index can be sorted in ascending and descending order. The default ordering is by date and time of the last partial. - sort

farmer payouts

The most important part of any farm is its pay for working in the fields. The table shows a list of all rewards for all tokens entered.

Token: name of the token for better overview if there are more
Date: date and time of reward payment
Amount: amount of reward depending on the size of the farm in the pool
Fee: fee paid to the pool
Ratio in the pool: the ratio of the points of a given farm to all other farms in the pool at the time of the reward payment\ - payout